Gigabit Community Fund

Next-generation networks with the power to transform learning.

What is Mozilla Gigabit?

The Mozilla Gigabit Community Fund provides grant funding in select U.S. communities to support pilot tests of gigabit technologies such as virtual reality, 4K video, artificial intelligence, and their related curricula. In so doing, our goal is to increase participation in technology innovation in support of a healthy Internet where all people are empowered, safe, and independent online.

The Gigabit Approach

Our approach to taking gigabit discoveries out of the lab and into the field is threefold:

Fund and Support

We support the development of gigabit applications and associated curricula through the Gigabit Community Fund. Grants support pilots that take gigabit technologies out of the lab and into learning spaces in select cities across the United States.

Innovate and Spread

We catalyze the creation, adoption, and spread of these innovations through Hive Learning Networks. Hives are a local network of teachers, informal educators, technologists, and community members working together to advance the promise of the web for learning.

Scale and Grow

We leverage Mozilla’s national networks to share these successes across Hive cities, other gigabit cities, and beyond. Our open innovation practices facilitate the adoption of gigabit technologies by diverse new communities of users.

Where are Mozilla Gigabit Cities

Get in touch with your local Gigabit Hive community

Featured Updates

Immersive VR for Local and Remote Medical and Anatomical Education

Trinity Animation will use high realism medical VR for anatomical education, both local on HTC VIVE and remote via gigabit monitoring.

Kansas City
2017

The Gigabit Advantage

Gigabit connectivity will allow a monitor or teacher to guide the VR viewer in real time, as they view and interact with anatomical elements. This will facilitate teacher/student discussion and learning as the teacher watches the VR activity and communicates with the local VR viewer. Remote VR viewing is theoretically possible also, but the inherent time delay between head movement and display update (even if only milliseconds) can induce motion sickness, so for the purposes of our project, the monitor is not expected to be using a VR headset.

Outcomes

Trinity successfully produced a finished VR project for interactive human anatomy. This included all the hi-res medical models converted from Trinity’s medical animation, an interface to hide and unhide the skin and internal body systems, a flashlight and laser pointer, and animations including idle body motion, breathing and beating heart. We also provided an opportunity for educators at all levels and from all sectors of the city to familiarize themselves with virtual reality technology and its instructional potential at Kansas City's Maker Faire in June 2017.

Learn more about Immersive VR for Local and Remote Medical and Anatomical Education

Gigabit Events

We offer global and local opportunities that facilitate group and in-person collaboration. Join us!

October 27-29, 2017

MozFest

Ravensbourne College, London

Join the Mozilla Foundation's annual festival and be part of the global network fighting to keep the web open and free.