Gigabit Community Fund

Next-generation networks with the power to transform learning.

What is Mozilla Gigabit?

The Mozilla Gigabit Community Fund provides grant funding in select U.S. communities to support pilot tests of gigabit technologies such as virtual reality, 4K video, artificial intelligence, and their related curricula. In so doing, our goal is to increase participation in technology innovation in support of a healthy Internet where all people are empowered, safe, and independent online.

The Gigabit Approach

Our approach to taking gigabit discoveries out of the lab and into the field is threefold:

Fund and Support

We support the development of gigabit applications and associated curricula through the Gigabit Community Fund. Grants support pilots that take gigabit technologies out of the lab and into learning spaces in select cities across the United States.

Innovate and Spread

We catalyze the creation, adoption, and spread of these innovations through Hive Learning Networks. Hives are a local network of teachers, informal educators, technologists, and community members working together to advance the promise of the web for learning.

Scale and Grow

We leverage Mozilla’s national networks to share these successes across Hive cities, other gigabit cities, and beyond. Our open innovation practices facilitate the adoption of gigabit technologies by diverse new communities of users.

Where are Mozilla Gigabit Cities

Get in touch with your local Gigabit Hive community

Featured Updates

Gigabit Project Portfolio

Learn more about projects that are transforming education through gigabit technology.

Find a Project

Kansas City

3D Multi-School Learning

Lead Org: aSTEAM Village

The 3D Multi-School Learning project leveraged telepresence technology to teach Computer Programming and Video Game Design and provide a key STEAM pathway for students across schools. [...]


A Community In Motion

Lead Org: Youth Literacy Foundation of Acadiana

A collaborative effort between a local youth development organization and the city of Lafayette’s public access channel will produce “A Community in Motion”, a new 4K video journalism program. This pr [...]


Accelerate, Augmented Reality for Workforce Training

Lead Org: Austin Free-Net

Accelerate, Augmented Reality for Workforce Training will leverage gigabit connectivity to design an augmented reality tool that supports entry level IT learning for adults. [...]



Lead Org: Adagio

The brainchild of Gig City Production‘s Jonathan Susman, Adagio is a cloud-based remote audio mixing tool co-developed with UTC Computer Science Professor Craig Tannis and several of his graduate stud [...]

Kansas City

Augmented Reality

Lead Org: Bonner Springs Fire Department

The Bonner Springs Fire Department led this pilot project to carry out a specialized training program that used augmented reality technology to share live video and real-time information during traini [...]


Building an App from the Ground Up

Lead Org: Creative Discovery Museum, Spartan Systems Inc.

A collaboration between the Creative Discovery Museum‘s Museum Apprentice Program and developers from Spartan Systems, Inc., Building an App from the Ground, Up is both a platform and toolbox for othe [...]


Career readiness & 4k project

Lead Org: University of Louisana at Lafayette (ULL)

UL-Lafayette, in partnership with Northside and Carencro high schools and South Louisiana Community College will develop and pilot grade-level appropriate college orientation curriculum adapted for hi [...]

Kansas City

CERN + KC + Austin Gigabit Challenge

Lead Org: KC Metropolitan

In the CERN + KC + Austin project, a local education leader will bring together educators in Austin to expand this initiative (orginially in Kansas City), into schools and other places of learning to [...]

Kansas City

CERN+KC Gigabit Challenge

Lead Org: ElevateEDU

Leveraging gigabit connections with unrestricted data limits in homes, schools, and other community organizations, CERN is expanding its volunteer computing initiative - LHC@Home - to run a fuller ran [...]


Cine Joven Breaking Borders Project

Lead Org: Motion Media Arts Center

Cine Joven will connect students from Austin, Texas to Monterrey, Mexico to co-create and share a 4K short film over high-bandwidth internet. The final film will be screened in Monterrey before a live [...]


City Synth

Lead Org: Harmonic Laboratory

City Synth will work with engineers, technologists, and students from the South Eugene Robotics Team to transform the city of Eugene into a musical instrument with downtown interactive mixed-media ins [...]


Coastal Erosion VR

Lead Org: Lafayette Science Museum

The Lafayette Science Museum will develop and pilot “Coastal Quest,” a virtual reality game that allows students and museum visitors to explore coastal erosion in Louisiana and progress through the ga [...]

Kansas City

Coder in Residence

Lead Org: Lane STEM

The Coder in Residence Gigabots program establishes a STEM talent pipeline for Eugene's tech sector. This project will develop an elementary school Gigabots curriculum, it will provide professional de [...]


Cross-City Gigabit Enabled Learning Platform

Lead Org: Genesee Intermediate School District

The proposed pilot provides a new platform for cyber learning, biology research, and citizen science across cities, schools, and science centers. This iniatitive is a cross-city collaboration building [...]


Cross-Community Kvasir-VR

Lead Org: U of Louisiana at Lafayette

The University of Louisiana at Lafayette is partnering with the Hamilton County School Department of Education in an expansion of its successful networked VR application “Kvasir VR.” The application, [...]


Designing a Virtual Reality Ecoliteracy Curriculum (VREC)

Lead Org: University of Louisiana at Lafayette

Lead researchers and faculty at the University of Louisiana at Lafayette will pilot the Virtual Reality Ecoliteracy Curriculum ("VREC") to introduce students to the first climate refugees in the Unite [...]



Lead Org: devLearn

From a nascent idea for a mobile learn-to-code app, Duncan Ingram, Inc. developers Tim Coy and Jonathan Williams brought devLearn to life at Hackanooga – Chattanooga’s second annual weekend of civic h [...]


Digital Mock City Council

Lead Org: Austin Monitor

Digital Mock City Council is an online, open-source, digital budget debate platform and curriculum designed for middle and high school students to explore civic challenges and priorities. [...]


Dove Springs Coding Academy-GO! Future VR Project

Lead Org: River City Youth Foundation

Dove Springs Coding Academy's GO!Future VR Project turns low-income kids into coders using gig-power VR that inspires college-readiness in their Southeast ATX community. Hundreds of youth will explore [...]


Educational Equity VR

Lead Org: Treadwell Ventures LLC

Treadwell Ventures is developing an immersive VR training that will empower and train teachers to eliminate their negative biases. Through these real-time, web-based trainings that highlight unconscio [...]



Lead Org: Eduity, LLC

The Community Technology Leadership Program (CTLP) builds strategic capabilities to get the most from technology with minimal risks and reasonable costs. Participants get real-world experience creatin [...]



Lead Org: Tech Tone Graphix

Giga-Scapes is a body-sensing and entertainment platform that will connect student learners with game-industry experts through STEM based workshops by utilizing low-latency fiber networks to send data [...]

Kansas City

Gigabit Cafe

Lead Org: Roncilliation Services

This project piloted the first public test of the Software Lending Library in Kansas City. The project aims to bring the benefits of gigabit internet connectivity to clients and neighbors in an unders [...]


Gigabit Girls - Austin Public Housing

Lead Org: Latinitas

This VR introductory course will be taught to girls engaged with Latinitas programming and living in Austin Public Housing. The project will also include recruitment of VR professionals to support the [...]


Gigabit Residencies: Cohort Two

Lead Org: Lane Arts Council

Lane Arts Council will expand their innovative in-school Gigabit Artist Residencies, a program in which trained artists and technologists work side-by-side with educators to teach the art of storytell [...]


Gigabit Technology and the Arts in Creative Action After School

Lead Org: Creative Action

Creative Action will explore how VR experiences can enhance youth learning through hands-on, youth-driven arts projects that address social issues. They will build a VR teaching kit for local teaching [...]


Gigabit VR: MBK Coding WebVR Scenes

Lead Org: Changing Expectations

To foster an inclusive computing culture, Changing Expectations will add WebVR coding projects to the My Brother's Keeper Coding Makerspace to prepare boys of color for the VR workforce. The MBK stude [...]



Lead Org: GlobalEXCEL

GigBridge, proposed by GPS senior Anjali Chandra and funded through the second round of the Gigabit Community Fund, leveraged the gig to connect students via streaming video at Chattanooga Girls Leade [...]


Gigtank 4K: Scaling from Micro to Macro

Lead Org: Enterprise Center

The project harnesses the power of the Gig and 4K video microscopy to create connections and collaborations for powerful STEM learning opportunities in Chattanooga and beyond. A team participating in [...]


GIS Technology: Real Time Wetland Restoration Mapping and Analysis

Lead Org: Bethel Education Foundation

Bethel Education Foundation will work with local schools to train at-risk students to create interactive, real-time Geographic Information System (GIS) environmental data using handheld devices. The h [...]


Giving Garden Technology Lab Project

Lead Org: Catoosa County Public School System

The Giving Garden project seeks to further enhance the fundamental teaching of life science and the Growing Garden through the addition of cutting-edge 4K and VR technology in classrooms at two differ [...]


Global Kids Chattanooga Haunts

Lead Org: Global Kids

Global Kids provided a professional development curriculum and training to educators from the partner organization- the Glasshouse Collective, as well as the Chattanooga Public Library and a couple of [...]

Kansas City

Housing Smart Cities

Lead Org: University of Kansas, School of Architecture, Design & Planning

The University of Kansas seeks to deploy Population Health strategies in smart cities through the design of smart, sustainable, and affordable prefabricated housing. University of Kansas students will [...]


Hyperlocal Hyperaudio

Lead Org: Hyperaudio, Inc.

Hyperaudio, Inc. – designers of an open-source tool for remixing audio and video – partnered with the Chattanooga Public Library to produce a “hyperlocal” platform tied to archival material fromWTCI, [...]

Kansas City

Immersive VR for Local and Remote Medical and Anatomical Education

Lead Org: Trinity Animation

Trinity Animation will use high realism medical VR for anatomical education, both local on HTC VIVE and remote via gigabit monitoring. [...]


Input Genies - Technology and Curriculum

Lead Org: Studio MindStride

At its heart, Input Genies is a curriculum for teaching critical aspects of computer science in a fun, useful, interesting way. In addition to teaching computer scientific thinking, Input Genies' part [...]


Lafayette Gigabot Coding Initiative

Lead Org: Lafayette Parish Public Schools

The Lafayette Gigabots Coding Initiative, led by the local school district's science chairperson in partnership with several community organization stakeholders, will seek to replicate and localize th [...]


Latinitas VR Cinema Chica

Lead Org: Latinitas Inc.

Latinitas' program attendees tell the story of Austin’s East Side’s past and present through the visual medium of virtual reality filmmaking. Participating Austin Latina girls aged 10 and up will prod [...]


LOLA (LOw LAtency Audio Video) in Lafayette Pilot Program

Lead Org: Acadiana Center for the Arts

The LOLA in Lafayette project creates a dynamic partnership between the Acadiana Center for the Arts in Lafayette and the Chattanooga Public Library to bring LoLA (Low Latency Audio Visual Streaming) [...]


LOLA in the classroom

Lead Org: The Enterprise Center

LOLA, LOw LAtency Audio Video, is an open source audio visual streaming system. Utilizing specialty hardware and software packages, LOLA allows for real-time, synchronic collaboration, with 20-40ms of [...]

Kansas City

LOLA-Enabled Puppet Theaters

Lead Org: Red Bank High School

LOLA-Enabled Puppet Theaters is a creative new approach for teaching history using connected robotics, 3D printing, and LOLA technologies. The project is led by a classroom teacher in Chattanooga who [...]

Kansas City

Minecraft Oculus Rift for Community Development

Lead Org: Kansas City Public Library

This virtual reality project piloted by the Kansas City Public Library gave kids a way to design their ideal neighborhood in two of Kansas City's urban areas using Minecraft and virtual reality techno [...]



Lead Org: NEDCO

NEDCO already has strong programming to promote financial education to low-income youth. This grant will allow them to develop a mobile, interactive classroom to expand their capacity beyond the small [...]


Networking the Classroom of the Future

Lead Org: The Enterprise Center

The Enterprise Center in Chattanooga will provide materials and support for classrooms in Austin, TX to leverage 4K streaming content from museums and research facilities, interactive 4K telemicroscop [...]


New Hope STEM Club Gigabot Project

Lead Org: New Hope Community Development of Acadiana

In partnership with the Black Male Leadership Association, the New Hope team will pilot the New Hope STEM Club Gigabot Project, introducing middle school students to coding and cloud-based programming [...]


Next Generation Professional Learning

Lead Org: Hamilton County Department of Education

Teachers often work in isolation, and though surrounded by students, they rarely have the opportunity to collaborate, work with or learn from colleagues. Professional learning for teachers is usually [...]

Kansas City

Northland CAPS

Lead Org: Northland CAPS

High school students at Northland CAPS worked with business partners to develop a suite of application based communications, monitoring and treatment tools for clinicians and high-risk patients to red [...]

Kansas City

Open Data 3D Models

Lead Org: PlanIT Impact

PlanIT Impact is putting its big data + 3D modeling technology in the hands of students in Kansas City to advance education on sustainable design. Summer semester architecture students at the Kansas C [...]


Opening Access to Virtual Worlds

Lead Org: Eugene Public Library

The Eugene Public Library will provide exposure, education, and access to low-latency, real-time virtual reality experiences and game development technology for Eugene community members. These cutting [...]

Kansas City

Pennez: Read2Think

Lead Org: Pennez

Pennez is a live- time digital assessment tool for measuring a child’s reading fluency. The application utilizes machine learning technology to assess speed, vocabulary, understanding, sight word, pro [...]

Kansas City

PenPal Schools VR Field Trip to the USA

Lead Org: PenPal Schools

PenPal Schools connects over 100,000 students (ages 9+) in 170 countries to collaborate through high-quality online courses and learn about global challenges while practicing essential technology skil [...]


PerSim: Affordable, Portable, Realistic Training Simulation for First Responders

Lead Org: MedCognition, Inc.

PerSim is a novel approach to emergency first responder training simulation using AR technology: higher visual and audio realism, more affordable, more portable, and easier to setup and operate than t [...]

Kansas City

PlanIT Impact KC

Lead Org: PlanIt Impact

A first of its kind platform, the PlanIT Impact application provides visually immersive feedback about envrionmental impact and building design based on open geospatial data and the development projec [...]

Kansas City

Project Bright Spots

Lead Org: The Lean Lab

Using the gig as a collaboration tool for video and live sharing, The Lean Lab aims to rapidly spur community dialogue and space for collaboration around innovation in education by sharing examples of [...]


Raspberry Python Music Genie

Lead Org: Art120

Local students are learning how to build their own air synthesizer by using Python coding languages and a Raspberry Pi. The resulting technology, Stage Genies, will be showcased by the Chattanooga Bal [...]


Redefining Women in Tech Interactive Video Learning Events

Lead Org: Redefining Women in Tech

The redefining women team will use interactive 4K video alongside face-to-face meetings to facilitate and assist with navigating the inequitable tech sector for women. This project will include job re [...]

Kansas City

SensED IoT Student Innovation Challenge

Lead Org: KC Social Innovation Center

SensED is a project-based social innovation program for 7-12 graders to highlight and provide real-world experiences in the emerging field of Internet of Things. The project will (1) create a mapped c [...]


Streaming 4K Content for Learning Experiences

Lead Org: Enterprise Center

4K streaming content in Ultra-HD creates engaging learning environments through enhanced access to community assets for learners in three schools and two community centers. Utilizing real-time streami [...]

Kansas City


Lead Org: FitNet

TechHawks is a a fitness initative delivering real-time monitoring and robust metrics to curb obesity via the FitNet app, shaping how families manage and understand wellness. Fitnet and the University [...]

Kansas City

The Gigabots Cross City Connected Robotics

Lead Org: Big Bang

The Gigabots bring connected devices to classrooms using existing educational robotics platforms. A Gigabot is a combination of hardware, software and a cloud platform that connects Gigabots to each o [...]


The GigLab

Lead Org: Chattanooga Public Library

The GigLab is a unique space offering public access to gigabit enabled tools, technology and education. Housed on the celebrated 4th Floor, this second round Gigabit Community Fund project pushes the [...]


The Path to Python

Lead Org: Kiwi Compute, LLC

Path to Python is a project designed to teach students Python independently with reduced barriers. The app leverages high bandwidth connections to send student-written code from the client to the serv [...]


Tiny House VR Project

Lead Org: David Thibodaux STEM Magnet Academy

Students at David Thibodaux STEM Magnet Academy led by a group of instructors, technologists and research assistants will create, design, test and demonstrate a virtual reality build out and walk-thro [...]

Kansas City

Urban Farming Guys Smart Greenhouse

Lead Org: The Urban Farming Guys

Urban Farming Guys' Smart Greenhouse uses IoT sensors on an aquaponics system to monitor key data like water levels, Ph, humidity, and temperature in real-time. Using IoT controllers for aquaculture m [...]


ViatoR VR

Lead Org: ViatoR, LLC

ViatoR utilizes VR to submerge users in an immersive environment for an interactive, engaging language learning experience. ViatoR VR allows for interactions with instructors and peers within fully fl [...]



Lead Org: GeonCode

Viditor is an open-source, collaborative video editor, leveraging gigabit speed to allow multiple users to create and edit projects in real time and from any device with a modern browser. It was the [...]

Kansas City

Virtual Realities in Culture: Explorations of the African Diaspora

Lead Org: V Form Alliance

Youth Powered LLC will work with students to create virtual field trips to landmarks in KS and MO that are important to black history. [...]


Virtual Reality STEM Lessons

Lead Org: UT Foundation (UofT UTeach Outreach)

UTeach will design robust, validated, lessons for gigabit-connected middle school classrooms that support Google Expeditions and Unity game design software to create virtual reality experiences that i [...]


Virtual Storytelling Curriculum

Lead Org: E4 Youth

E4 Youth's VR Storytelling Curriculum leverages gig-powered 360 Video / VR to cultivate design thinking and exposure to tech careers in ATX. Students will develop a 360 Video prototype of an East Aust [...]


Wireless Earth Watchdogs

Lead Org: Chattanooga School for the Arts and Sciences, Hixson High School

Science classes from the Chattanooga School for the Arts and Sciences partnered with Hixson High School to build a real-time water quality monitoring network, using big data to effect environmental ch [...]


World Explorer Virtual Exchange

Lead Org: PenPal Schools

PenPal Schools connects over 100,000 students (ages 9+) in 170 countries to collaborate through high-quality online courses and learn about global challenges while practicing essential technology skil [...]

Gigabit Events

We offer global and local opportunities that facilitate group and in-person collaboration. Join us!

March 8-9, 2018

IoT Escape Room Workshop


As part of its work to champion Internet health and related issues like online privacy and security on connected devices, the Mozilla Foundation is hosting an Internet of Things (IoT) Escape Room workshop at in Chattanooga, Tennessee, from Thursday, March 8, to Friday, March, 9th, 2018.

March 26-29, 2018

Smart Cities Connect Conference & Expo and US Ignite Application Summit

Kansas City

Smart Cities Connect Conference & Expo convenes leading technology and solution providers with city leaders

June 25-28, 2018

Gigabit City Summit

Kansas City

The Gigabit City Summit offers a unique, multidisciplinary program for cities in the midst of digital transformation. Bridging the gap between broadband and smart cities, the Gigabit City Summit brings together a community focused on how infrastructure investment translates into real civic impact.